Students from two vastly different schools in New York’s South Bronx — a low-income public school and prestigious private school — are learning to step into each other’s shoes with campus visits and by role-playing each other’s life experiences.
Game-based learning forces students to apply knowledge in a contextualized way, it creates an interdisciplinary learning experience where subject-specific knowledge is used in a context that requires diverse applications. The borders between disciplines become fuzzy and ambiguous.
The challenge for educators is not to limit how our teachers teach, but to focus on the foundational skills and provide a clear and concrete formula for how different technological devices and applications will enhance these skills in order to give a learner the ability to create a product that will change the world.
In 2006, Sal Khan started making YouTube videos meant to help his nieces with their math homework. Since then, Khan’s video collection has grown into a huge repository of tutorials used in and out of classrooms with a large team working behind the scenes to tailor tools and train teachers.
Scientists have come a long way in understanding how the brain generates creative ideas. Their work can inform classroom structures if educators want to inspire more creativity in students.
Asian Americans are academic high-achievers. Though they make up just 5 percent of the U.S. population, Asian Americans represent 12 to 18 percent of the student body at Ivy League universities. Compared to white students they have higher grades and standardized test scores, and are more likely to finish high school and attend college.
If our students look at the work we’re asking them to do today and say “It doesn’t matter,” we’re missing a huge opportunity to help them become the learners they now need to be.
Do student information systems — online services that track students’ grade — help kids learn? It all depends on whom you ask. Experts on education and child development, parents, teachers, and students clash on whether or not web-based monitoring systems serve children’s educational interests or actually hinder learning.